These are some game projects I've worked on...
Odd Manor
Production + Game Design
Odd Manor is an online social game where players inherit a mysterious English Manor. With the help of their gnome assistant, they tend their garden and grow plants that bloom magical fairies. As their knowledge of cryptobotany flourishes and their command over the fae grows, they will eventually discover the many secrets that lie beyond the garden and beyond the realm.
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Metronom
Metronom is a music based shooter I made in 5 weeks for a highly intensive game design class at DigiPen. This game was a labor of love, as it combined Game Design with my passion for music. Each level was meticulously arranged so that the player would follow the notes as they pass, giving the sense of "sight-reading" a piece of music. Each level features a piece of music that I produced specifically for the game. My motive behind the game was to involve the player in the musical process. The player shoots sound waves, whose pitch can be altered on the fly, in an attempt to rid the world of the evil Brown Noize.
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GravBlock
gravblock is a unique puzzle game I designed for the same course at DigiPen. I am most proud of this game because of its elegance and fluidity. Such a short deadline proved challenging, but I feel the result is a solid product which can easily be expanded with the level editor available. The object of the game is to clear the board of all colored blocks, by shifting gravity with the touch of the arrow keys.
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marble twist
[Currently in Development]
This is a puzzle game I helped design at BrandX Games. After we nailed down the design and made a physical prototype out of wood and marbles, I began crafting a Flash demo movie to explain the game play. From there I developed the story and worked with a programmer to create a real Nintendo DSi prototype. |